Argument Class
The Argument is a simple routable value More...
| Header: | #include <Argument> |
| Inherits: | ArgumentBase |
Public Functions
| Argument() | |
| ~Argument() override | |
| operator bool() const override | |
| operator char() const override | |
| operator double() const override | |
| operator float() const override | |
| operator int() const override | |
| operator int64_t() const override | |
| operator short() const override | |
| operator std::string() const override | |
| operator uint64_t() const override | |
| operator unsigned char() const override | |
| operator unsigned int() const override | |
| operator unsigned short() const override | |
| Argument<T> & | operator=(const Argument &) |
Reimplemented Public Functions
| virtual void | Configure(XMLPrimitive *pObjectElement) override |
| virtual void | Create(const std::string &name, const std::string &model, CDPNode *parent) override |
| virtual void | FillNodeChildren(CDP::StudioAPI::NodeStream &stream) const override |
| virtual bool | GetInput() const override |
| virtual const std::string | GetNodeName() const override |
| virtual std::string | GetNodeTypeName() const override |
| virtual CDP::StudioAPI::CDPValueType | GetNodeValueType() const override |
| virtual const std::string & | GetRouting() const override |
| virtual const std::string & | GetUnit() const override |
| virtual CDP::StudioAPI::CDPVariantValue | GetVariantValue() const override |
| virtual void | Read(std::istream &is) override |
| virtual size_t | Read(const std::string_view &sv) override |
| virtual void | Remove() override |
| virtual void | SetValue(const std::string &value) override |
| virtual void | SetVariantValue(const CDP::StudioAPI::CDPVariantValue &value) override |
| virtual CDPPropertyBase & | ValueProperty() const override |
| virtual void | Write(std::ostream &os) const override |
| virtual Argument<T> & | operator=(const ArgumentBase &) override |
| virtual Argument<T> & | operator=(const double) override |
| virtual Argument<T> & | operator=(const float) override |
| virtual Argument<T> & | operator=(const uint64_t) override |
| virtual Argument<T> & | operator=(const int64_t) override |
| virtual Argument<T> & | operator=(const unsigned int) override |
| virtual Argument<T> & | operator=(const int) override |
| virtual Argument<T> & | operator=(const unsigned short) override |
| virtual Argument<T> & | operator=(const short) override |
| virtual Argument<T> & | operator=(const unsigned char) override |
| virtual Argument<T> & | operator=(const char) override |
| virtual Argument<T> & | operator=(const bool) override |
| virtual Argument<T> & | operator=(const std::string &) override |
| virtual Argument<T> & | operator=(const char *) override |
- 25 public functions inherited from ArgumentBase
- 27 public functions inherited from CDP::StudioAPI::CDPNode
- 22 public functions inherited from CDP::StudioAPI::ICDPNode
Additional Inherited Members
- 1 protected function inherited from CDP::StudioAPI::CDPNode
Detailed Description
The Argument is a simple routable value
Properties
| Property Name | Description |
|---|---|
| Name | The name of the Argument. |
| Type | The type of the Argument. |
| Value | The value of the Argument. |
| Routing | The routing of value for the Argument when using routed value. |
| Model | The model name of the Argument. |
Argument values can be routed from another signal, parameter or property.
Note: The length of Argument<string> is not limited but only values of 925 characters or less are guaranteed to pass through the routing system to remote applications.
Note: The length of Argument<string> is not limited when sending strings via Messages. Binary Messages use RLE by default for Argument<string>, but it is possible to use Internal BinaryEncodedLength property to set fixed length without the RLE header for binary messages.
Member Function Documentation
Argument::Argument()
Constructs a Argument.
Argument::~Argument()
Destroys the instance of Argument.
[override virtual] void Argument::Configure(XMLPrimitive *pObjectElement)
Reimplemented from ArgumentBase::Configure().
Updates the Argument's properties with values from XML. Connects Value to Routing when initialized.
[override virtual] void Argument::Create(const std::string &name, const std::string &model, CDPNode *parent)
[override virtual] void Argument::FillNodeChildren(CDP::StudioAPI::NodeStream &stream) const
Reimplemented from CDPNode::FillNodeChildren().
[override virtual] bool Argument::GetInput() const
[override virtual] const std::string Argument::GetNodeName() const
Reimplemented from ICDPNode::GetNodeName().
[override virtual] std::string Argument::GetNodeTypeName() const
Reimplemented from ICDPNode::GetNodeTypeName().
[override virtual] CDP::StudioAPI::CDPValueType Argument::GetNodeValueType() const
Reimplemented from ICDPNode::GetNodeValueType().
[override virtual] const std::string &Argument::GetRouting() const
Reimplemented from ArgumentBase::GetRouting().
Returns the routing string of this argument. May be empty.
[override virtual] const std::string &Argument::GetUnit() const
Reimplemented from ArgumentBase::GetUnit().
Returns the configured value Unit of the argument.
[override virtual] CDP::StudioAPI::CDPVariantValue Argument::GetVariantValue() const
Reimplemented from ICDPNode::GetVariantValue().
Returns the value of this argument as a CDPVariantValue.
See also SetVariantValue().
[override virtual] void Argument::Read(std::istream &is)
[override virtual] size_t Argument::Read(const std::string_view &sv)
[override virtual] void Argument::Remove()
Reimplemented from ArgumentBase::Remove().
Called by the framework before Argument is removed during runtime to handle owned property Destroy calls.
[override virtual] void Argument::SetValue(const std::string &value)
[override virtual] void Argument::SetVariantValue(const CDP::StudioAPI::CDPVariantValue &value)
Reimplemented from CDPNode::SetVariantValue().
Sets the value of this signal from a CDPVariantValue.
See also GetVariantValue().
[override virtual] CDPPropertyBase &Argument::ValueProperty() const
[override virtual] void Argument::Write(std::ostream &os) const
Argument::operator bool() const
Argument::operator char() const
Argument::operator double() const
Argument::operator float() const
Argument::operator int() const
Argument::operator int64_t() const
Argument::operator short() const
Argument::operator std::string() const
Argument::operator uint64_t() const
Argument::operator unsigned char() const
Argument::operator unsigned int() const
Argument::operator unsigned short() const
Argument<T> &Argument::operator=(const Argument &)
Copy-assignment operator.
[override virtual] Argument<T> &Argument::operator=(const ArgumentBase &)
Copy-assignment operator.
[override virtual] Argument<T> &Argument::operator=(const double)
[override virtual] Argument<T> &Argument::operator=(const float)
[override virtual] Argument<T> &Argument::operator=(const uint64_t)
[override virtual] Argument<T> &Argument::operator=(const int64_t)
[override virtual] Argument<T> &Argument::operator=(const unsigned int)
[override virtual] Argument<T> &Argument::operator=(const int)
[override virtual] Argument<T> &Argument::operator=(const unsigned short)
[override virtual] Argument<T> &Argument::operator=(const short)
[override virtual] Argument<T> &Argument::operator=(const unsigned char)
[override virtual] Argument<T> &Argument::operator=(const char)
[override virtual] Argument<T> &Argument::operator=(const bool)
[override virtual] Argument<T> &Argument::operator=(const std::string &)
[override virtual] Argument<T> &Argument::operator=(const char *)
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