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CDP Studio Documentation

  • Framework - CDP Core
  • CDPTransport
  • 5.0.3

CDPTransport Class

(CDP::IO::CDPTransport)

The CDPTransport is used to transport data over the CDP Messenger protocol, using CM_MESSAGE_RAW messages. More...

Header: #include <CDPTransport>
Inherits: Transport
  • List of all members, including inherited members

Public Functions

CDPTransport(const std::function<unsigned int( Transport *, char *, unsigned int ) > &readCallbackHandler)
virtual void FillNodeChildren(StudioAPI::NodeStream &serializer) const override

Reimplemented Public Functions

virtual void Close() override
virtual void Configure(XMLElementEx *transportElement, CDPComponent *owner) override
virtual std::string GetNodeTypeName() const override
virtual double GetTimeout() const override
virtual bool IsError() override
virtual bool IsOpen() const override
virtual bool Open(Transport::OpenMode mode) override
virtual unsigned int Read(char *data, unsigned int length, double timeout = 0.0) override
virtual unsigned int Write(const char *data, unsigned int length, double timeout = 0.0) override
  • 12 public functions inherited from CDP::IO::Transport
  • 27 public functions inherited from CDP::StudioAPI::CDPNode
  • 22 public functions inherited from CDP::StudioAPI::ICDPNode

Macros

CM_MESSAGE_RAW

Additional Inherited Members

  • 1 static public member inherited from CDP::IO::Transport
  • 1 protected function inherited from CDP::StudioAPI::CDPNode

Detailed Description

The CDPTransport is used to transport data over the CDP Messenger protocol, using CM_MESSAGE_RAW messages.

MessageArguments

NameDescription
WriteThe Write message contains the payload to write, formatted as a CM_MESSAGE_RAW message.
ReadThe Read message contains the payload to read, formatted as a CM_MESSAGE_RAW message.
WriteSuccessWriteSuccess is used to confirm that the correct amount of data was written. It is typically a loopback from the Write MessageArgument.

Properties

NameDescription
TimeoutThe timeout, in seconds, that the transport will 'block' when lengthy transfers are taking place. Read and Write calls will not return for (at most) this amount of time before returning the number of bytes read or written.

Usage

Connect Write to a sink that expects CM_MESSAGE_RAW messages, and connect Read and WriteSuccess from sources that provide the read and write feedback as CM_MESSAGE_RAW messages. Set Timeout to a suitable value.

See also Transport.

Member Function Documentation

CDPTransport::CDPTransport(const std::function<unsigned int( Transport *, char *, unsigned int ) > &readCallbackHandler)

Constructs CDPTransport and sets callbackHandler

[override virtual] void CDPTransport::Close()

Reimplemented from Transport::Close().

Closes the transport, resets internal state

[override virtual] void CDPTransport::Configure(XMLElementEx *transportElement, CDPComponent *owner)

[override virtual] void CDPTransport::FillNodeChildren(StudioAPI::NodeStream &serializer) const

[override virtual] std::string CDPTransport::GetNodeTypeName() const

Reimplemented from ICDPNode::GetNodeTypeName().

Returns "CDPTransport"

[override virtual] double CDPTransport::GetTimeout() const

[override virtual] bool CDPTransport::IsError()

Reimplemented from Transport::IsError().

Returns true if Read and Write MessageArguments are not connected.

[override virtual] bool CDPTransport::IsOpen() const

Reimplemented from Transport::IsOpen().

Returns true if any of Read or Write MessageArguemtns are connected, and the transport is not closed.

[override virtual] bool CDPTransport::Open(Transport::OpenMode mode)

Reimplemented from Transport::Open().

Opens the transport and activates underlying MessageArguments

[override virtual] unsigned int CDPTransport::Read(char *data, unsigned int length, double timeout = 0.0)

Reimplemented from Transport::Read().

Reads length bytes of data from the incoming message(s) within timeout [seconds]. If timeout<=0.0, the timeout from the configuration is used. Returns Number of bytes read.

It is assumed that data is a buffer that the caller has allocated, and that it is at least length bytes long. Read will block for how long it takes to read the data, or for timeout seconds, whichever comes first.

As Read() is a blocking call, do not call it from a Process() function. See CDPComponent and OSAPIThread for more information about component threads.

[override virtual] unsigned int CDPTransport::Write(const char *data, unsigned int length, double timeout = 0.0)

Reimplemented from Transport::Write().

Writes the packet data to the configured MessageArguments. Returns number of bytes written (as received by WriteSuccess).

It is assumed that data is a buffer that the caller has allocated, and that it is at least length bytes long. Write will block for up to timeout seconds for the output to be ready before attempting to write the data.

As Write() is a blocking call, do not call it from a Process() function. See CDPComponent and OSAPIThread for more information about component threads.

Macro Documentation

CM_MESSAGE_RAW

Defines the message Command used for CDPTransport messages.

#define CM_MESSAGE_RAW  0x00000006

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